AI Insights · Timothy · January 2022
Top 5 City Building Games on iOS in Central America Q4 2021
Explore the performance of the top 5 city building games on iOS in Central America for Q4 2021, including metrics on downloads, revenue, and active users.
In the fourth quarter of 2021, the top city building games on iOS in Central America showcased varied performance metrics, indicating both stability and fluctuations in downloads, revenue, and active user engagement. Below is a breakdown of these metrics for the leading games in this category.
The Simpsons™: Tapped Out from Electronic Arts saw a significant peak in weekly revenue, reaching around $7.1K in late November. Downloads fluctuated, peaking at 3.7K in the last week of December. Active users remained relatively stable, ending the quarter at approximately 21.6K.
SimCity BuildIt, also from Electronic Arts, experienced increased weekly revenue, peaking at $2.4K in mid-December. Weekly downloads consistently hovered around 1K, with a notable spike to 1.9K at the start of November. Active users saw a peak of 13.2K in early November but averaged around 11K by the quarter's end.
Peanuts: Snoopy Town Tale by PIXOWL INC. showed modest revenue peaks, with the highest being $495 in early October. Downloads were generally low, peaking at 98 in mid-October. Active user numbers remained below 300, reaching a maximum of 264 in mid-October.
Global City: Building Games from MY.GAMES B.V. saw its highest weekly revenue of $518 in mid-October. Downloads peaked at 695 in the same period, while active users reached a high of 802. However, performance dipped towards the end of the quarter.
Smurfs' Village by Garden City Games maintained a steady revenue, averaging around $270, with a peak of $336 in mid-November. Downloads were consistent, peaking at 170 in late October, while active users fluctuated but remained under 900, with a high of 869 in late October.
These insights are powered by Sensor Tower, where more detailed analysis and data can be found.